Halo (Review
- XB)
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Developer
Bungie Software
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Publisher
Microsoft
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Genre
Action
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Players
1-8
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ESRB
M
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Date
November 15, 2001
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In the months leading
up to the Xbox launch, it's been hard to have a conversation
about Microsoft's new system without a mention of "Halo,"
Bungie's intense first-person shooter. Originally conceived
as a PC title, "Halo" has made up a large
portion of the anticipation surrounding the Xbox since
Microsoft acquired Bungie and announced that the title
would be an Xbox exclusive.
The question, of course,
is whether or not "Halo" will live up to everyone's
expectations. Surprisingly, the finished game is a first-person
shooter with many twists, turns, and improvements that
makes for an excellent and incredibly enthralling game.
Even though it falls a few steps short of what the hype
has built it to be, "Halo" is one of the major
selling points for Xbox, especially for fans of action
and adventure games.
"Halo" mixes
the storyline and feel of a science fiction movie with
the action-packed aggression of "Quake," as
well as some of the team and strategy dynamic found
in "Rainbow Six: Rogue Spear." The game puts
you in the role of a space marine and unfolds on an
uncharted alien planet. Fire-fights take place on foot
and in vehicles, combating a variety of creatures indoors
and outside, requiring you to work cooperatively with
a friend or AI-assisted, non-playable characters (NPCs)
to complete your goals. The gameplay works on many levels,
and the game familiarizes you with its various components
while drawing you into the plot.
The first thing you will
notice when playing the game is that it takes a while
to adjust to the controls, which make use of every button
on the Xbox controller. Moving is controlled via the
left analog stick, and your camera (i.e. your character's
head) is controlled with the right. Getting the hang
of moving around like this can take anywhere from a
few minutes to an hour, and it only becomes more complex
when faced with an enemy, trying to fire with the controller's
right trigger, and reload with the x-button. Thankfully,
most levels offer plenty of stuff to hide behind while
you get your bearings. One major gripe some players
may have is that you cannot run, which at times gives
the game a lethargic feel.
Progressing through the
game is challenging, though not impossible. There are
four difficulty settings, which can be adjusted when
you reload a saved game. Regardless of which setting
you pick, expect to put a healthy time investment into
finishing the game. "Halo" offers plenty of
variety in its mission, from raids to rescues, and there
is a thrill in each new weapon or vehicle you encounter
(the plasma rifle and hovercraft are both very cool).
At times, the game is overly realistic, only allowing
you to carry two weapons at once -- don't worry, you
can pick up new ones off any corpse you encounter --
or having to cumbersomely maneuver a jeep through a
tight environment with gunfire exploding around you
and aliens overwhelming you.
Thankfully, you are very
rarely alone in your quests. One really cool aspect
of "Halo" is that the multiplayer element
allows cooperative play. When playing with a friend,
not only can both of you shoot along each other side-by-side,
but when you encounter a vehicle, one can use the gun
turret while the other drives the vehicle (in single
player mode, AI handles the task). This definitely enhances
the gameplay and adds a new level of multiplayer appeal
to the somewhat standard deathmatch mode. A deathmatch
mode is included, though the split-screen approach is
one of the few areas where the game missteps graphically.
That aside, the game
really shines, showing off much of what the Xbox can
do. Each environment is detailed and crisp, pulling
off high resolution, PC-style graphics very well on
a regular television, and everything moves at a rather
consistent framerate. While the first level is somewhat
subdued, by the time you get into the game, there is
a massive amount of eye candy (the waterfalls and weather
effects in some of the outdoor levels are amazing),
and an amazing level of detail (the particle effects
are great, from dirt being kicked up to shots being
fired). The game features remarkable lighting in most
environments, and the ability to look around on the
fly is very convenient and helps for you to get a feel
of each area before you overwhelmed by a fire-fight.
"Halo" offers a virtual world to explore,
and it is very well designed.
Even though it's rather
long, "Halo" is one of those games that gets
better as you play it. The storyline starts off slow
and intensifies as the game progresses, revealing more
information about your mysterious enemies and how you
can defeat them. There are many twists and turns within
the game, and there is a lot of dialogue to add weight
and emotion to your actions. 3D-rendered cut-scenes
move the story along in between missions, but surprisingly,
they never feel out of place or something you'd want
to skip past. The overall art direction is great as
well, and sets the game's intense tone perfectly. The
same goes for the game's gothic soundtrack, which is
mixed in Dolby 5.1 Surround Sound (adding even more
punch to the game's explosive sound effects).
"Halo" is an
excellent action-adventure title that, while not all
things to all people, is an amazing accomplishment for
the Xbox. With rare exception, most PC-style games have
translated poorly to consoles, and this is one of the
best FPS games to hit a home system since "GoldenEye"
or "Turok" on the Nintendo 64. While it is
clearly not for all gamers, or that universal killer
application that every Xbox enthusiast must own, it
remains an excellent, sophisticated, and mature game
that will appeal to sci-fi and action fans, and currently
represents the best of what Xbox has to offer.
By Glenn Rubenstein
"from TechTV"
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