| I was a huge UT fan for PC
and spent many a night on the servers playing against some of the
best players and getting my ass kicked. Hey, it's all in fun right?
I was a little skeptical about Infogrames porting this over to the
PS2, as this games worth is bought and sold on-line. I mean, playing
this game against bots or split screen is an insult. You've got to
play UT the way it was meant to be played. And unfortunately, in
this weakened PS2 port, the heart and soul of UT is MIA (missing in
action).
First off, as this game originated on the PC, any gamer worth his
salt will tell you that you have to play with a mouse and keyboard.
Playing with a controller is like running a marathon with one leg.
However, I'll say kudos to the team at Epic, the joystick
configuration ain't half bad. It's still no substitute for a K &
M, but again, not too shabby. The good folks at Infogrames knew this
to be true, and sent us a USB mouse and Keyboard for the PS2. Have I
mentioned that Sony should be commended for using USB ports on the
PS2? Excellent choice! That means that you can walk into any
electronics store and purchase a mouse or keyboard for the PC and
plug it into the PS2. Cool. Anyway, playing the game the
"correct" way will result in much more efficient "frags".
The biggest problem with UT as I see it, is the lack of true
multi-player on-line fun. That and the fact that playing with bots
just doesn't cut it, nor are you allowed to play with the original
number of bots allowed on the PC. I thought this was the PS2? Now we
have limits already? At the most you can play with up to 5 bots.
Considering that on the PC you can have up to 8 people on each team,
this is pretty darn unacceptable. Here is a breakdown of the games
and bot limits: Deathmatch & Capture the Flag (3 bots),
Domination & Assault (5 bots). Get serious. Are you telling the
machine that was going to be classified as a super computer can't
handle a ton of bots? What a rip off!
Now, it is truly possible to play at least 4 player multi-player
over a network if you buy the USB iLink. You'll need 4 TV's, 4 PS2's
and 4 copies of UT, not to mention 4 keyboards and 4 mice, if you
want to play this game properly. It's not exactly feasible, unless
you are Daddy Warbucks or Bill Gates.
Graphically the game is nice and runs at a fairly good clip,
although it doesn't quite have the frame rate of playing on a top
end 3D accelerated PC. If you've never played UT on PC, you won't
notice the difference. Weapon wise, UT will satisfy all of your
killer instincts. There are over 10 weapons, each with secondary
features. The light sourcing on some of the weapon fire is beautiful
and the violence is pretty over the top (although slightly toned
downed from it's PC counterpart).
The voices and voice commands are here, which either allow you to
command your various teammates or to talk trash to someone you just
fragged. However, it doesn't have the same appeal when you crack
wise to a bot. What good does that do? I know, when I'm playing a
hot and heavy game and some kid is kicking my ass and rubbing my
nose in it, it actually pisses me off. Now, that's communication!
In the end, Unreal Tournament should have waited for the PS2's
on-line capability. It's just too much of an empty experience due to
the whole team aspect. Games that feature strong single player modes
like Half Life or No One Lives Forever will do much better in the
long run. I am UT's biggest fan, and I'd say approach this one with
caution. It's not that it's done poorly, quite the contrary. It's
just that the experience isn't quite there. Again, for those who
haven't experienced the majesty of UT on the PC, you might enjoy
this one for a time. Personally, I'm not into split screen gaming
anymore. I find it distracting and annoying. Without the on-line
aspects, UT is kind of weak. |
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Developer :Infogrames
Genre :FPS
Reviewed By :Ps2Domain.net
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