Right
off the bat, there are 5 new Tag arenas over the DC version released
last winter. That's great. They aren't multi-tiered Tag arena's, but
at least there is more than one. The same roster of fighters is
present, with some new costumes to unlock. The same amount of
characters to choose from is a low point, with only two characters
to unlock (Tengu & Bayman). All of the characters have received
new moves, new fighting arenas have been added and I believe there
are new hidden areas in some of the old fighting arenas. Everything
about DOA2 is an improvement over the Naomi based game that existed
in the arcades and eventually the DC.
Graphically this game is sweet. The animation is super smooth,
the frame rate is locked at 60 FPS and the ability to take the fight
almost anywhere is enough to make the most jaded gamer drool. After
playing a game like Fighter Maker last year, I marvel at how Tecmo
puts a game together that looks and plays like this. The collision
detection alone must have taken months of tweaking. To many, this
game will be nothing more than a button mashing pitstop before
another PS2 game gets tossed into the drive; but that's just wrong.
If you learn to really play this game, there is more depth here than
cleavage. You have to learn to counter attack. I've said it before
and I'll say it again, "A button masher doesn't stand a chance
against a seasoned player of DOA2." When you watch two (or
four) people play this game that really know what they are doing, it
is as beautiful as watching ballet; except with crotch smashes and
neck punches.
The gameplay still remains with the 3 to 4 button setup. One
button for punch, one for kick, one for throw, and one for Free.
Free mode allows you to move with a decent amount of freedom around
the arena. However, as the Left (or Right) analog stick can be used
for this as well, and it works much better than the button, stick
with that. The moves in DOA2 tend up to be a nod towards the Virtua
Fighter style of button commands more than anything, and it works
well. All of the moves are listed in the manual, and to pull some of
them off, you better head to the Sparring Mode, where you can train
against a CPU controlled character of your choice.
The 1 player main game, Story mode has received a bit of
attention. This time the voices are in English. They don't exactly
speak it very well; ie: the translation is still fractured English,
but you might be able to piece together the individual characters
threadbare stories more easily in Hardcore. Along with the English
voices you'll also fight in some new arenas and even see some fresh
CG's along the way. The Tag mode, which is a particular favorite of
mine, has had the number of arenas increased from 1 to 5 for this
PS2 version. I still don't see why the characters can't have Tag
mode while playing in the multi-tiered stages, but perhaps that's
why I review the games and don't make them. Selecting characters
that are related in some way (Tina and Bass for example) can be
called upon to do damage together in tag mode. Most characters have
received a couple of extra moves in this department, which will
spice things up for those familiar with previous incarnations of
DOA2.
The one downer about the whole game has got to be the limited
amount of fighters to choose from. 14 Characters when compared to
Tekken Tag's 24+ is just weak. In that sense, the replayability
might be limited for some who are addicted to beating a game just to
unlock more extras. Personally I just like a good fight every now
and then and luckily DOA2: Hardcore delivers.
If you own the DC version, then give this one a rent first to see
if there is enough here to warrant a purchase. I think it is more
than worthy, but I'm not you, now am I? Get 4 players on this game
(but buy the multi-tap first) and you'll be kicking ass until the
morning comes. Is it better than Tekken Tag? Maybe not better; just
different.