| Name |
Company |
File size |
Description |
|
#GBADev Promo |
MIC |
10.96k |
This demo is an advertisement
for the #GBADev channel on EFNet. |
|
A-Fire |
Unknown |
2.82k |
This demo uses a plasma
effect to display some fire. |
|
AgentQ |
AgentQ |
10.08k |
Stars n' rings moving around
the screen... |
| Around
the World |
Mic |
30.65k |
This demo shows flags of
different countries and their names. There are 21 flags total, rotate
between them with left and right. |
|
Asteroids |
Jim
Bagley |
31.23k |
Asteroids for the GameBoy
Advance, with a nostalgic C=64 / NES feel to it. |
|
Blues Brothers |
Moah |
26.72k |
A well-made demo based on
the classic, 1991 platformer of the same name. Currently does not
feature enemies or weapons. |
|
BombOAMan |
Nokturn
& SimonB |
96.48k |
A Bomberman Game for the
game boy advance. |
|
C64ish |
Dmir and Pson of 8arms |
68.13k |
A sine scroller below a
pic of the good old Commodore 64 are this demo's features. |
|
Chaos |
Charles Doty |
35.8k |
chaos89.com promotion. |
|
Chrono Trigger Demo |
Warder1 |
22.72k |
A demo which looks to be
a work-in-progress port of the SNES RPG, "Chrono Trigger".
The Chrono Trigger title screen is what this demo begins with, followed
by a small area which the player can move one of the characters around
in. |
|
ConsoleDev |
Guano_99
and ConsoleDev |
41.6k |
ConsoleDev.com advertisement
by Guano_99 |
|
Copperbars |
Joat |
2.94k |
Copper Bars going up and
down changing colors and all... |
|
Crayon Battles |
Subice |
34.75k |
This is a rock - paper -
scissors type game with graphics borrowed from "Crayon Shin Chan
1". |
|
DARIO |
Dario Deledda |
29.51k |
This demo demonstrates the
texturing capabilities of the game boy advance, and gives you control
over the rotation of a spinning cube. |
|
DScan |
Damas of
the world |
22.43k |
This Demo lets you move
a sprite around the screen and lets you see the scanlines of the GBA
hardware. |
|
Experimental Raytracing for AGB |
Guano_99 |
3.6k |
Source to Experimental Raytracing
for AGB |
| Experimental
Raytracing for AGB |
Guano_99 |
11.94k |
This demo by Guano_99 apparently
shows the raytracing capabilities of the GBA. |
|
F-F-F-Fire! |
Klorathy
& XORY |
3.67k |
This demo is an advertisement
for ConsoleDev.com and shows a plasma fire effect, as well as a bouncing
sprite. |
|
Fitzy |
IKI |
4.39k |
This demo shows the GBA's
animated sprite and scrolling abilities in a small incomplete game. |
|
Fitzy source |
IKI |
7.08k |
Source to Fitzy |
|
Fruit Land |
Arjan Bakker |
36.51k |
A simple maze game for the
GBA. Full source code included. |
|
GBA 3D Demo 1 |
Eloist |
9.65k |
This demo by Eloist shows
a spinning wireframe cube, which explains the smooth animation. |
|
GBA 3D Demo 1b |
Eloist |
15.79k |
This updated version of
GBA_3D_1 by Eloist has improved code, the text updates are slower
so that you can read it all, and he included the source code along
with it... |
|
GBA Stars |
Jum Hig 2000 |
3.12k |
This demo apparently shows
the random number generation feature of the Game Boy Advance by choosing
random X,Y values for points it places all around the screen. I recommend
that you don't stare at it for too long or your eyes will hurt... |
|
GBA-Mas |
Subice &
Kojote |
20.18k |
"Happy GBA-mas from
Subice & Kojote" |
|
Golden Arms |
MIC |
14.86k |
In this demo by MIC the
letters of "GBA" are spinning in wireframe 3D while some
bouncing text scrolls from right to left |
| How
to make the GBA lag |
MIC |
13.37k |
In this demo coded by MIC,
what looks like a lake reflects a spinning textured triangle above
bouncing and color-cycling letters. |
|
Jumping Jack |
Craig |
59.6k |
A remake of the classic
Spectrum game of the same name. |
|
Keys |
Nokturn |
11.2k |
This demo by Nokturn tests
the GBA's keys. |
|
kunterbunt |
Code: exoticorn/icebird
Graphics: gizmo/icebird |
13.62k |
JPEG and Plasma demonstration. |
|
Maze |
Dovoto |
7.35k |
You walk around in a maze... |
|
Mode 5 3D engine |
Dario Deledda |
674.65k |
This 3D engine uses Mode
5 graphics to represent a purple cube rotating in the air. |
|
Mode 5 Demo |
MIC |
10.41k |
This demo shows a textured
square spinning counter-clockwise. |
|
Mode03d |
Mic |
51.79k |
Some wacky visual stuff
(You know demos...) "Ri ne n" appears on screen in japanese.. |
|
No Drop |
Warder1 |
16.02k |
This is a Tetris / Dr. Mario
type game. Using the 'A' button to rotate, you move the pieces and
try and line up four of the same color. When you do, those pieces
disappear - however the remaining pieces do not drop (hence the name).
|
|
Palette rotation for the GBA |
MIC |
5.44k |
In this demo, a cycling
palette effect attempts to murder your eyes... |
|
Park Paradise Vol. 1 - Rock Paper Scissors |
ZoneGN |
179.97k |
A well-done spinoff of the
"Rock, Paper, Scissors" game concept, with detailed graphics
and fluid animation, as well as music and sound effects. |
|
Pikachu ga Pokéboru o aishimasu |
Nokturn
and Redah |
67.78k |
You're pikachu and are supposed
to catch pokéballs falling from the sky. The title means "Pikachu
loves pokéballs" |
|
Plasma |
Unknown |
811b |
This demo displays a colored
plasma background effect. |
|
Pong Unadvanced |
HoeBot |
12.62k |
A simple pong clone for
the GBA. Source included. |
|
Puzzle Demo |
Eduardo Pinera
Aznarez |
45.4k |
A puzzle game slightly resembling
Tetris, only with colored "candy" pieces for blocks. Comes
complete with full source code in C. |
|
RobDemo |
Rob |
14.54k |
Colored boxes moving around... |
|
Simple Demo |
Guano_99 |
992b |
This demo shows two scrolling
objects and uses transparency effects. |