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Name: GameCube aka Project Dolphin
By:
Nintendo
Release Date:
-September 2001 [JPN] -November 2001 [US]
Colors:
Jet Black [Black], Spice [Orange], Indigo [Purple]
MPU ("Micro Processing Unit"):
Custom IBM Power PC "Gekko"
Manufacturing Process:
0.18 micron IBM Copper Wire Technology
Clock Frequency:
485 MHz CPU Capacity: 1125 Dmips (Dhrystone 2.1)
Internal Data Precision:
32-bit Integer & 64-bit Floating-point External Bus: -1.3 GB/second peak bandwidth -32-bit address space -64-bit data bus -162 MHz clock
Internal Cache:
-L1: Instruction 32KB, Data 32KB (8 way) -L2: 256KB (2 way)
System LSI:
Custom ATI/Nintendo "Flipper" Manufacturing Process: 0.18 micron NEC Embedded DRAM Process Clock Frequency: 162 MHz
Embedded Frame Buffer:
Approx. 2 MB -Sustainable Latency: 6.2ns (1T-SRAM)
Embedded Texture Cache:
Approx. 1 MB -Sustainable Latency: 6.2 ns (1T-SRAM)
Texture Read Bandwidth:
10.4 GB/second (Peak)
Main Memory Bandwidth:
2.6 GB/second (Peak)
Pixel Depth:
24-bit Color, 24-bit Z Buffer
Image Processing Functions:
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC) Real-time Decompression of Display List, HW 3-line Deflickering filter
Audio Processing:
(Incorporated into the System LSI)
Sound Processor:
Custom Macronix 16-bit DSP
Instruction Memory:
8KB RAM + 8KB ROM
Data Memory:
8KB RAM + 4KB ROM
Clock Frequency:
81 MHz
Performance:
64 simultaneous channels, ADPCM & PCM encoding Sampling Frequency: 48KHz
Performance:
Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world polygon:
6 to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.) System Memory "Splash": 40 MB
Main Memory:
24 MB MoSys 1T-SRAM -Approximately 10ns Sustainable Latency
A-Memory:
16 MB 81 MHz DRAM
Disc Drive: CAV (Constant Angular Velocity) System
Average Access Time:
128ms
Data Transfer Speed:
16Mbps to 25Mbps
Media:
3 inch Nintendo GameCube Disc based on Matsushita’s Optical Disc Technology
Capacity:
Approx. 1.5GB
Input/Output:
-4 Controller Ports -2 Memory Card Slots -Analog AV Output -Digital AV Output -2 High-Speed Serial Ports -High-speed Parallel Port
Power Supply:
AC Adapter DC12V x 3.5A
Dimensions:
4.3"(H) x 5.9"(W) x 6.3"(D)
Price:
-$199.95
Front, Side, Back, Top View:
GameCube Mini DVD Disc View [1.5GB of data]:
Source:

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