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Name: GameCube aka Project Dolphin
By: Nintendo
Release Date: -September 2001 [JPN] -November 2001 [US]
Colors: Jet Black [Black], Spice [Orange], Indigo [Purple]
MPU ("Micro Processing Unit"): Custom IBM Power PC "Gekko"
Manufacturing Process: 0.18 micron IBM Copper Wire Technology
Clock Frequency: 485 MHz CPU Capacity: 1125 Dmips (Dhrystone
2.1)
Internal Data Precision: 32-bit Integer & 64-bit Floating-point External
Bus: -1.3 GB/second peak bandwidth -32-bit address space -64-bit data
bus -162 MHz clock
Internal Cache: -L1: Instruction 32KB, Data 32KB (8 way) -L2: 256KB
(2 way)
System LSI: Custom ATI/Nintendo "Flipper" Manufacturing Process:
0.18 micron NEC Embedded DRAM Process Clock Frequency: 162 MHz
Embedded Frame Buffer: Approx. 2 MB -Sustainable Latency: 6.2ns (1T-SRAM)
Embedded Texture Cache: Approx. 1 MB -Sustainable Latency: 6.2 ns
(1T-SRAM)
Texture Read Bandwidth: 10.4 GB/second (Peak)
Main Memory Bandwidth: 2.6 GB/second (Peak)
Pixel Depth: 24-bit Color, 24-bit Z Buffer
Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware
Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump
Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear
Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression
(S3TC) Real-time Decompression of Display List, HW 3-line Deflickering
filter
Audio Processing: (Incorporated into the System LSI)
Sound Processor: Custom Macronix 16-bit DSP
Instruction Memory: 8KB RAM + 8KB ROM
Data Memory: 8KB RAM + 4KB ROM
Clock Frequency: 81 MHz
Performance: 64 simultaneous channels, ADPCM & PCM encoding Sampling
Frequency: 48KHz
Performance: Floating-point Arithmetic Capability: 10.5 GFLOPS
(Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world polygon: 6 to 12 million polygons/second (Peak) (Assuming
actual game conditions with complex models, fully textured, fully lit,
etc.) System Memory "Splash": 40 MB
Main Memory: 24 MB MoSys 1T-SRAM -Approximately 10ns Sustainable Latency
A-Memory: 16 MB 81 MHz DRAM
Disc Drive: CAV (Constant Angular Velocity) System
Average Access Time: 128ms
Data Transfer Speed: 16Mbps to 25Mbps
Media: 3 inch Nintendo GameCube Disc based on Matsushita’s Optical
Disc Technology
Capacity: Approx. 1.5GB
Input/Output: -4 Controller Ports -2 Memory Card Slots -Analog AV
Output -Digital AV Output -2 High-Speed Serial Ports -High-speed Parallel
Port
Power Supply: AC Adapter DC12V x 3.5A
Dimensions: 4.3"(H) x 5.9"(W) x 6.3"(D)
Price: -$199.95
Front, Side, Back, Top View:
GameCube Mini DVD Disc View [1.5GB of data]:
Source:
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